Scope Statement

Unworthy Roses is a Top-Down Perspective, Co-op 3D Hack and Slash PC game, where players take control of Irene and Valeria, two girls that must free the Modern Human World from the Ancient Demos from the Underworld. The game will provide players with 10-15 minutes of gameplay.

The game will have two main player characters and 3 non-playables ones all of which will require character design, rigging, animation and programming.

The two main characters will have 11 animations in total, while the non-playable characters will have 8. There will be a main humanoid rig which will serve all characters with some differences for the non-playable ones.

All art assets will be 3D. There will be two main items: the Doberman Gauntlets and the Spear which will require full design plus particle effects. The rest of the assets consist of 15 level props.

All audio design will be outsourced: 6 music tracks and 80 sound effects.

The User Interface will consist of 5 screens:  Title Screen, Main Menu, Character Selection, Pause Menu, Credits Scene, and 1 Heads Up Display. The game will also include a 40 second 2D animatic at the beginning which will serve for narrative purposes and player motivation.

The game will have 2 main levels, 1 tutorial and 1 boss fight. The tutorial will teach the player the main mechanics of the game; the main levels will test the players with combat and puzzles encounters; the boss fight will have the players face a more challenging enemy than those in the previous levels.

Programming will be divided into 6 major features: Camera System, Movement and Combat, Networking, A.I. behaviour, Level Design Tools and UI interaction.

Unworthy Roses will be developed by a team of 6 in a span of 6 months: 2 for Pre-Production and 4 for Production. All assets and scripts will be produced by the team.